Tremors Ideas

Talk About The Tremors Movies
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Bloody_knife
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Tremors Ideas

Postby Bloody_knife » Sun Jan 22, 2006 6:31 am

Idea 1: The Big Tremors' snout grows a harder shell, so the Graboids Go into the City and can now smash through Cement... causing Terror in the big City.

Idea 2: The Graboids Find A way out of Prefection Valley and make it to the ocean... and they are really good swimmers. So the graboids cause Terror on an ocean liner which the engine isn't working.

Idea 3: A Tremors' apocolypse. The Tremors have now Taken over the world. The Tremors Turn into Shrikers and they are Turning into ABs. And the Graboids have gotten use to the enviroment around the world, so their snouts change and grow a harder shell.
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Red_Machine
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Postby Red_Machine » Sun Jan 22, 2006 9:14 am

In the words of Desert Jack: "It's Graboids!"
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Ather
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Postby Ather » Sun Jan 22, 2006 11:03 pm

If the engine's not working, how do they hear the baot?
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Bloody_knife
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Postby Bloody_knife » Mon Jan 23, 2006 3:54 am

Ather wrote:If the engine's not working, how do they hear the baot?


The People walking on the boat... I'm sure the Graboids would hear that.
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Ather
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Postby Ather » Mon Jan 23, 2006 11:37 pm

True. The water would magnify it immensely. and therein lies the key to humainity's protection.
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Bloody_knife
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Postby Bloody_knife » Tue Jan 24, 2006 5:01 pm

Ather wrote:True. The water would magnify it immensely. and therein lies the key to humainity's protection.


So, is it a good Idea
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Ather
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Postby Ather » Tue Jan 24, 2006 11:16 pm

Yup, but they'd have to be able to handle louder sounds than ladlubber grabpids. The maginified water would amke them very vulnerbale if they'r enot more evolved.
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Action_Burt
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Water and Graboids

Postby Action_Burt » Wed Jan 25, 2006 5:45 am

I think water and graboids is a very obvious next step. But let's not be so narrow-minded as to think that anything in the water swims. Clams don't swim. Do Starfish swim? What Sea Anemones? Or Tube Worms?

I think the answer is to have a graboid that burrows in the silt or mud at the bottom of water. Or which lives along a beach, going in and out of the surf to prey on animals there.

Stage 2, the Shrieker, could be a more water-developed Shrieker, with a body more for swimming, ranging further out into the water.

Stage 3, nstead of an Ass Blaster, could be an amphibious creature that could come ashore to fly.

More fun would be to just use the standard graboid but make it able to exist in watery enviroments, and that Shriekers are amphibious.

Think about the scene in Tremors, where the graboids attack the water tower, creating a muddy slop next to Changs. They keep moving around in it with no problem, and no apparent hurry to get away.

I'd like to see a story where an artificial lake is created in the desert, and years later there are graboid attacks around the shore- gruboids having hatched and learned to live in the beach areas.

I still think that would make for an awesome scene- a fisherman walking up to the shore, casting out his line, then getting a bit. As he reels it in, a graboid tentacle suddenly snakes out of the water at his feet and he is pulled in to the water.
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Bloody_knife
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Postby Bloody_knife » Wed Jan 25, 2006 2:48 pm

Well according to Tremors 2... there are Graboids were in Mexico. so, what if the Graboids were around The Gulf Of Mexico beach and just started to change with the enviroment around them and swim. And the noise of a Cruise (SP?) and about five graboids make it to the Ship. And then they eat about twenty people, but since the Graboids are swimming now, It's like "Deep Blue Sea" and the closer the water gets (because the graboids put a hole in the boat and now it's sinking) the more risk the Humans are. Luckily the Humans get to another cruise ship that picks them all up (about ten survived). But there were actually six worms and one of the graboids follows them. But the graboids change and turn to Water Shrikers and the Water Shrikers have fins and can walk around. So yeah, like ACTION_BURT said, the Shrikers are amphibious. And then they eat the motor. And then the survivors swim to a nearby Island and stay there in a small deserted town. And in the water, the Shrikers shead and turn to (not Ass Blasters) but a new "Water Monster" called a (NAMES?) Water Glider? And the Monsters Can swim fater than you can ever imagine. And they find the other Survivors and start chasing them on the Island. But the Watergliders Kill all of the Humans but two and the Gliders Lay their Eggs for the Graboids again in the muddy sand on the beach.
DOES IT SOUND GOOD?
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Ather
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Postby Ather » Wed Jan 25, 2006 11:15 pm

The graboids would have t metamorphosize to be in the wtaer. Standard Graboids hate loud noises. water magnifies noise. They'd never survive. It's why you're not supposed to tap the glass aquariums to get the fishes attention. Might as well eb cannonfire.
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Graboids in the water

Postby Action_Burt » Thu Jan 26, 2006 5:45 am

Ather wrote:The graboids would have t metamorphosize to be in the wtaer. Standard Graboids hate loud noises. water magnifies noise. They'd never survive. It's why you're not supposed to tap the glass aquariums to get the fishes attention. Might as well eb cannonfire.


Great thinking! Graboids would be overwhelmed by noise in a fishtank, and imagine what a dolphin or whale would do to them (audio-wise) at sea.

I just don't think a graboid could swim good though- they'd have to totally change their shape, then they're not "graboids" anymore.

As for monsters attacking a cruise ship, that's been done: Deep Rising, a SUPERB movie.
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Bloody_knife
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Postby Bloody_knife » Thu Jan 26, 2006 12:16 pm

But these Graboids evolve with the water enviroment. So their hearing would change also.
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Ather
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Postby Ather » Thu Jan 26, 2006 11:22 pm

It'd take too long. That's why a pegraboid ter form worked best. it was a sound hutner, because sound travels/magnified, but it could withstand lots more decibles (beign water based.) But if any humans on a ship could use sonar, it'd probably effct them. I'm guessing humans culd maginfy sonar above normal sea mamel versions. Esecially with computer ediitng programs.

Once they mature, they move onto land, grow imemnsely, and develop ultra accute hearing because sound doesn't travel as well out of the sea.

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